In English

Realistic NPCs in Video Games Using Different AI Approaches

Gustav Grund Pihlgren ; Martin Nilsson ; Mikael Larsson ; Oskar Olsson ; Tobias Foughman ; Victor Gustafsson
Göteborg : Chalmers tekniska högskola, 2016. 72 s.
[Examensarbete för kandidatexamen]

This bachelor thesis describes the process of creating an AI for realistic NPCs. It compares different approaches used to implement AI in order to try to convey their advantages and disadvantages to contribute towards the creation of more immersive NPCs in video games.

The work was divided into two main categories: The first to create a video game in which to implement NPCs and the other to create an AI to control these NPCs. A variety of different implementations were investigated during the course of this project and are discussed in this report, and a game was created to test one of them.

Nyckelord: AI, programming, NPC, videogame, simulation, realistic



Publikationen registrerades 2016-11-18. Den ändrades senast 2016-11-21

CPL ID: 245348

Detta är en tjänst från Chalmers bibliotek