In English

Real-Time Adaptive Scalable Texture Compression for the Web

Daniel Oom
Göteborg : Chalmers tekniska högskola, 2016. 39 s.
[Examensarbete på avancerad nivå]

This thesis investigates using Adaptive Scalable Texture Compression in real-time to improve memory utilization in web browsers. A fast encoding method that uses heuristics and avoids the commonly used branch and bound method is presented. Performance benchmarks and quality comparisons against other commonly used encoders show that it is possible to compress textures with reasonable quality in real-time.

Nyckelord: Web Browser, Texture Compression, Real-time, Adaptive Scalable Texture Compression, Heuristics

Publikationen registrerades 2016-04-20. Den ändrades senast 2016-04-20

CPL ID: 234933

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