In English

Legend of Cube - Evaluation of the development of a 3D platform game

William Dahlberg ; Niklas Helmertz ; Peter Hillerström ; Viktor Karlsson ; Christoffer Matsson ; Lucas Persson
Göteborg : Chalmers tekniska högskola, 2015. 58 s.
[Examensarbete för kandidatexamen]

This thesis explores the subject of game development by detailing the creation of a game. The game is called Legend of Cube and is a 3D platform game. The main design goal was to create a game that let the player feel in control while playing it. How well this is achieved is then evaluated based on user tests. Techniques in various aspects of game development have been researched and implemented, then assessed through continuous testing during development. This thesis presents concepts like level design, propertycentric software architecture, and gives insight into the technology and science behind graphics, physics and gameplay in game development. The results of our user tests show that the main design goal of the game is, to some extent, reached. We conclude that perfect player control is difficult, if not impossible, and even though the outcome was positive, much more work can be made on the subject.



Publikationen registrerades 2015-06-26. Den ändrades senast 2015-06-26

CPL ID: 218954

Detta är en tjänst från Chalmers bibliotek