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Harvard
Hultman, M., Keinestam, J., Lundquist, A. och Thander, F. (2013) Night Racer A case study in the small-scale development of a graphically refined game. Göteborg : Chalmers University of Technology
BibTeX
@misc{
Hultman2013,
author={Hultman, Marcus and Keinestam, Johannes and Lundquist, Andreas and Thander, Fredrik},
title={Night Racer A case study in the small-scale development of a graphically refined game},
abstract={This Bachelor’s thesis details the development of a graphically refined action game by a smallscale
development team under a six month time constraint. The goal is to create a visually pleasing
game with basic playability and network game capabilities. The resulting game is also meant to
be commercially viable, in the sense of having the potential of marketability and being proof of
concept as part of a sales pitch.
The game in question is a racing game called Night Racer, which is created using Microsoft’s XNA
framework with the C# programming language. For making a visually pleasing game easier to
develop, the target hardware is decided to be high-performing computers, which allows for large
amounts of graphical effects to be implemented. Among the techniques implemented in the game
are particle systems, post-processing effects such as bloom, shadows, Phong shading, normal
maps, and environment maps. In the development of such a graphically refined game under time
constraints, gameplay has to come second, but an extendable game engine is implemented to
allow for further development of new, more interesting, game modes.
The result is a visually pleasing game, using graphical effects such as particle effects and pulsating
light sources to provide a sense of constant screen movement. A multiplayer game mode allows
up to four players to compete online, while providing a smooth gaming experience. The game
is however very primitive gameplay-wise, and it is the opinion of the authors that developers
working under a similar set of conditions that a more complete game engine solution than XNA
would allow for further refinement of the graphics, while also allowing more time to be spent on
gameplay.},
publisher={Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola},
place={Göteborg},
year={2013},
note={84},
}
RefWorks
RT Generic
SR Electronic
ID 203340
A1 Hultman, Marcus
A1 Keinestam, Johannes
A1 Lundquist, Andreas
A1 Thander, Fredrik
T1 Night Racer A case study in the small-scale development of a graphically refined game
YR 2013
AB This Bachelor’s thesis details the development of a graphically refined action game by a smallscale
development team under a six month time constraint. The goal is to create a visually pleasing
game with basic playability and network game capabilities. The resulting game is also meant to
be commercially viable, in the sense of having the potential of marketability and being proof of
concept as part of a sales pitch.
The game in question is a racing game called Night Racer, which is created using Microsoft’s XNA
framework with the C# programming language. For making a visually pleasing game easier to
develop, the target hardware is decided to be high-performing computers, which allows for large
amounts of graphical effects to be implemented. Among the techniques implemented in the game
are particle systems, post-processing effects such as bloom, shadows, Phong shading, normal
maps, and environment maps. In the development of such a graphically refined game under time
constraints, gameplay has to come second, but an extendable game engine is implemented to
allow for further development of new, more interesting, game modes.
The result is a visually pleasing game, using graphical effects such as particle effects and pulsating
light sources to provide a sense of constant screen movement. A multiplayer game mode allows
up to four players to compete online, while providing a smooth gaming experience. The game
is however very primitive gameplay-wise, and it is the opinion of the authors that developers
working under a similar set of conditions that a more complete game engine solution than XNA
would allow for further refinement of the graphics, while also allowing more time to be spent on
gameplay.
PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,
LA eng
LK http://publications.lib.chalmers.se/records/fulltext/203340/203340.pdf
OL 30