In English

Speed Junkies The development process of a graphically intense racing game

Alexander Lissenko ; William Bratt Axhav ; Johan Ekdahl
Göteborg : Chalmers tekniska högskola, 2014. 44 s.
[Examensarbete för kandidatexamen]

In this thesis we present a number of di erent components, that are parts of developing a graphically intense racing game. The thesis will discuss the development process, with respect to graphics, gameplay and multiplayer feature. The project is developed in a C#/OpenGL environment, where all graphical implementations are custom developed. The development resulted in a deferred renderer with several post processing e ects, as well as a multiplayer feature with network compatibility. Ultimately, we discovered that proper research is essential in the development of a graphical application. The development process and the nal result is discussed and evaluated thoroughly.



Publikationen registrerades 2014-09-25.

CPL ID: 203303

Detta är en tjänst från Chalmers bibliotek