In English

Base Hunter A chemistry based learning game

Johan Becker ; Emil Edholm ; Pierre Gelter ; Johan Gustafsson ; Tove Larsson ; Emelie Svensson
Göteborg : Chalmers tekniska högskola, 2014. 40 s.
[Examensarbete för kandidatexamen]

Students of today generally nd chemistry boring and uninteresting. They claim that this is partly due to the fact that they do not understand how to relate to chemistry in a real world setting. This has led to fewer and fewer people studying chemistry. In hope of reversing this negative trend, Molecular Frontiers Foundation initiated this project. The purpose of the project is creating a game that puts chemistry into a context that students can relate to. The hope of this project is that contextual awareness might lead to an increased interest in chemistry. The work started with a thorough study of pedagogy in order to know what approach the game should take on the educational part of the game. Base Hunter has to be considered enjoyable and achieving this is usually where most educational games fail. The implementation of Base Hunter has involved 3D modelling in Blender and the development of the game has been done using the game engine Unity. The starting point of the implementation was the concept model which was developed based on the pedagogical aspects studied and the requirements from Molecular Frontiers. The project has resulted in the game Base Hunter. The players ultimate goal in Base Hunter is returning home safely from an unknown planet that the player has crash landed on. For the player to be able to do so he needs protection against the hostile aliens living on the planet. This protection is attained by gathering di erent elements and raw materials and combining these, making a new type of protective suit of armour made of the newly formed material. It is time-consuming to develop a game that is considered fun, especially when developing an educational game. Therefore it can be discussed whether or not Base Hunter is considered fun and inspiring. The game is in an early development phase but still has a stable foundation to build upon, even though it currently does not contain enough content to be considered educational and entertaining. The report contains a discussion covering these aspects and also covers several ideas for future development that are in line with the development methods used in pedagogical games.



Publikationen registrerades 2014-09-23.

CPL ID: 203178

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