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Becker, J., Edholm, E., Gelter, P., Gustafsson, J., Larsson, T. och Svensson, E. (2014) Base Hunter A chemistry based learning game. Göteborg : Chalmers University of Technology
BibTeX
@misc{
Becker2014,
author={Becker, Johan and Edholm, Emil and Gelter, Pierre and Gustafsson, Johan and Larsson, Tove and Svensson, Emelie},
title={Base Hunter A chemistry based learning game},
abstract={Students of today generally nd chemistry boring and uninteresting. They claim that
this is partly due to the fact that they do not understand how to relate to chemistry in
a real world setting. This has led to fewer and fewer people studying chemistry. In hope
of reversing this negative trend, Molecular Frontiers Foundation initiated this project.
The purpose of the project is creating a game that puts chemistry into a context that
students can relate to. The hope of this project is that contextual awareness might lead
to an increased interest in chemistry.
The work started with a thorough study of pedagogy in order to know what approach the
game should take on the educational part of the game. Base Hunter has to be considered
enjoyable and achieving this is usually where most educational games fail.
The implementation of Base Hunter has involved 3D modelling in Blender and the development
of the game has been done using the game engine Unity. The starting point of the
implementation was the concept model which was developed based on the pedagogical
aspects studied and the requirements from Molecular Frontiers.
The project has resulted in the game Base Hunter. The players ultimate goal in Base
Hunter is returning home safely from an unknown planet that the player has crash
landed on. For the player to be able to do so he needs protection against the hostile
aliens living on the planet. This protection is attained by gathering dierent elements
and raw materials and combining these, making a new type of protective suit of armour
made of the newly formed material.
It is time-consuming to develop a game that is considered fun, especially when developing
an educational game. Therefore it can be discussed whether or not Base Hunter is
considered fun and inspiring. The game is in an early development phase but still has
a stable foundation to build upon, even though it currently does not contain enough
content to be considered educational and entertaining. The report contains a discussion
covering these aspects and also covers several ideas for future development that are in
line with the development methods used in pedagogical games.},
publisher={Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola},
place={Göteborg},
year={2014},
note={40},
}
RefWorks
RT Generic
SR Electronic
ID 203178
A1 Becker, Johan
A1 Edholm, Emil
A1 Gelter, Pierre
A1 Gustafsson, Johan
A1 Larsson, Tove
A1 Svensson, Emelie
T1 Base Hunter A chemistry based learning game
YR 2014
AB Students of today generally nd chemistry boring and uninteresting. They claim that
this is partly due to the fact that they do not understand how to relate to chemistry in
a real world setting. This has led to fewer and fewer people studying chemistry. In hope
of reversing this negative trend, Molecular Frontiers Foundation initiated this project.
The purpose of the project is creating a game that puts chemistry into a context that
students can relate to. The hope of this project is that contextual awareness might lead
to an increased interest in chemistry.
The work started with a thorough study of pedagogy in order to know what approach the
game should take on the educational part of the game. Base Hunter has to be considered
enjoyable and achieving this is usually where most educational games fail.
The implementation of Base Hunter has involved 3D modelling in Blender and the development
of the game has been done using the game engine Unity. The starting point of the
implementation was the concept model which was developed based on the pedagogical
aspects studied and the requirements from Molecular Frontiers.
The project has resulted in the game Base Hunter. The players ultimate goal in Base
Hunter is returning home safely from an unknown planet that the player has crash
landed on. For the player to be able to do so he needs protection against the hostile
aliens living on the planet. This protection is attained by gathering dierent elements
and raw materials and combining these, making a new type of protective suit of armour
made of the newly formed material.
It is time-consuming to develop a game that is considered fun, especially when developing
an educational game. Therefore it can be discussed whether or not Base Hunter is
considered fun and inspiring. The game is in an early development phase but still has
a stable foundation to build upon, even though it currently does not contain enough
content to be considered educational and entertaining. The report contains a discussion
covering these aspects and also covers several ideas for future development that are in
line with the development methods used in pedagogical games.
PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,
LA eng
LK http://publications.lib.chalmers.se/records/fulltext/203178/203178.pdf
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