In English

The Jumping Dead Development of a Graphics-Intense Smartphone Game

Emil Bryngelsson ; David Dagson ; Mathias Forssén ; Jonatan Kilhamn ; Nina Malm
Göteborg : Chalmers tekniska högskola, 2014. 61 s.
[Examensarbete för kandidatexamen]

With a team of five people for five months, a game engine is used to develop a 3D platform game for Android. The goal is to make the most of the graphics capability of the phone, while maintaining smooth gameplay at an acceptable frame rate. To fulfil the requirements, a number of problems have to be solved. Light and shadows can be implemented in several ways, with different looks and costs. 3D modelling, texturing and animation is explored to learn to create good looking characters and decorations without overloading the GPU with triangles. The tools and effects used are tested with regards to the frame rate of the phone, and the results are documented in detail. The resulting product is a platform game with animated models, interactive physics, and several types of light, shadows, and particle effects. T

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