In English

Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity

Stefan Mikaelsson ; Guy Lima
Göteborg : Chalmers tekniska högskola, 2011. 125 s.
[Examensarbete på avancerad nivå]

This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.

Nyckelord: game design, mobile gaming, user interface design



Publikationen registrerades 2012-02-15. Den ändrades senast 2013-04-04

CPL ID: 155127

Detta är en tjänst från Chalmers bibliotek