In English

Interactive Real-Time Smoke Rendering

Robert Larsson
Göteborg : Chalmers tekniska högskola, 2010. 62 s.
[Examensarbete på avancerad nivå]

There are many different approaches to real-time rendering of smoke. In this work, three different methods were tested and evaluated. Soft particles proved to be a reliable method to render smoke as particles doesn't have visible intersections with the scene. Smoke with volumetric lighting resulted in thick white convincing smoke, but it's too unstable to be used commercially. The soft particles solution were finally successfully implemented into the PC graphics engine at the game development company SimBin.

Publikationen registrerades 2010-06-03. Den ändrades senast 2013-04-04

CPL ID: 122249

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